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Games From the Good Old Days
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Here are a few of the presentation screens I made for Commodore 64 games I
created in the '80s. The poor quality of the graphics is due to a combination
of the limited drawing skills I had back then (but compare the first and
the last picture and notice how much better I got in just one year) and the
mediocre graphical capabilities of the machine.
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Velocipede II (the sequel to a game called Velocipede -- don't
ask) was one of those horizontally scrolling games where you fired bullets and
dodged stuff.
Writing a unicycle game was inevitable, because I own one of those things
and used to ride around on it a lot back then.
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In Fungus you also had the horizontally scrolling theme, but in a 3D
environment. No shooting here -- just jumping, running and picking
mushrooms. It might not sound too exciting, but this turned out to be my
most commercially successful product.
The software company even let me draw the cover picture for the box. Then
they used it all as a gimmick -- that I had done everything
about this game -- to get me interviewed in a computer games magazine.
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Clean Up Service was a two-player platform game. A couple of lazy slobs were
assigned to clean a hotel in time for the big opening. But there was a lot
more to it than that. Some levels contained very unusual gameplay elements.
On one of them you had to make hamburgers by leading meat through a
grinder, then under a mechanical shoe (to get stomped), into an oven and
finally past a chef.
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