Warp 1.5 graphics
||This was my first attempt at creating a control panel for
Warp 1.5 with the help of the raytracer application
Persistence of Vision.
Note the use of basically the same rounded buttons and similar level/life
indicators as in the original Warp. And the slanted groove, of course,
which I thought was kind of groov... uh, cool on the old control panel,
but didn't quite work here.|
The main problem with this whole design was that it looked far too much
like just a bunch of things that had been thrown together. There was
no strategy behind it.
After I'd decided on a "cellular phone" look, the panel became a lot
more clean. The functional parts filled out the area enough that there
was no need for any extra details. At first I was about to scrap the
little red LED in the top left corner, but as you can see on the game page
I eventually put it back again.
Here is my original set of chocolate for level 2. Due to space restrictions
I could only keep two basic shapes, so it would have to be the square and
circular pieces. It was a shame I had
to get rid of the others, because they looked really delicious and would
have made the "box of chocolate" layout more realistic.