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PalmOS Warp 0.5: Ingredients
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As usual, the source code:
Warp.java
This is the .bmp file that became the Palm application icon:
Warpicon.bmp
Just like for PalmOS Iceblox, all the graphics
except the icon are part of the source code itself, in the form of arrays
of 16-bit words. The following files are just here for your convenience:
warplogo.bmp
ships.bmp (the image data that resides in the offscreen
buffer)
And in case you are interested, this is a file I used as a sketchbook while
developing the game. Most of the designs were eventually used in one form or other.
palmwarp.gif
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