PalmOS Warp 0.5: Ingredients

As usual, the source code:

This is the .bmp file that became the Palm application icon:


Just like for PalmOS Iceblox, all the graphics except the icon are part of the source code itself, in the form of arrays of 16-bit words. The following files are just here for your convenience:

ships.bmp (the image data that resides in the offscreen buffer)

And in case you are interested, this is a file I used as a sketchbook while developing the game. Most of the designs were eventually used in one form or other.